So, you're new to the Koreel Campaign? You don't count yourself among the lucky few who have gotten to play it?
Well, here goes:
In the beginning, Zklang, Dron, Knight, a young Jedi named Teal, and a scout found themselves at a chance meeting on Coruscant, for different, but somewhat convergent reasons. Soon, a terrorist attack united them in the defense of the Jedi Temple, as well as hundreds of innocent bystanders. A quick triumph led the players to be recognized by the Temple as useful compatriots, and soon, they were sent on a simple mission to assist a small issue with Sienar Systems Corporation, involving some corporate espionage.
This proved to be both an excellent training exercise for the party, as well as a useful diplomatic mission between the Republic and one of their most important contractors.
The Temple, impressed with their success, sent them on a mission to Dathomir, to the hulk of the Chu'Un'Thor, in order to find a very specific item: A Holocron.
This holocron, it seemed, had attracted the attention of another individual, a man named Koreel, who managed to ferret away the holocron at the last moment. All the player's work at allying with the locals, battling Rancors, and searching the crashed ship for the relic seemed for naught.
Returning to Coruscant, the Council was concerned, especially at the reports of Koreel having had Jedi-training. A search for him, and the holocron, was immediately mounted.
Soon, it was discovered that his father had ties on Nar Shadaa, and that he somehow had acquired a Hapan Nova class battlecruiser known as the Pale Rider. After a great deal of work, on planet, the group confronted Koreel, who narrowly escaped, without the holocron.
The PCs then captured the Nova, and returned with it to Coruscant, where, holocron in hand, they were greeted by the Hapan Royal Armada, and thanked personally by the Queen Mother, a young Ta'a Chume. Dron was declared a Jedi, and Knight was offered training, thanks to his meritorious service.
The PCs then encountered some "down time" to think, gather intelligence, and refocus themselves. During this time, the Jedi information network sought information on Koreel, and was partially successful at finding some information. Meanwhile, the group split, with two going to forge their own paths, Knight remaining basically to train at the Temple with his new master, Anja Kuro, and Dron and Zklang, through some diplomatic mishaps, becoming acquainted with Jedi Salwarr.
These three then continued the Koreel mission, disguising themselves as pirates to infiltrate his organization. Soon, they discovered that the rabbit hole went much deeper than they had suspected.
Koreel was building an army, and the Nova class was just the beginning. He had also stolen from the Hapans the Battle Dragon Palemaster, which greeted the NPCs when they arrived at the rendezvous-point. Their plan (to infiltrate Koreel's organization and capture him, as well as his new flagship) quickly fell apart, and the awful truth was revealed.
Koreel gave himself up, on condition he was to be allowed to speak with the Jedi Council. While wary of the prospect, Dron, Salwarr, and Zklang conveyed him to Coruscant, more of the story was revealed.
Koreel had a stable of clones of himself, trained in the Force, of which one had surrendered, purely to taunt the Jedi, for perceived injustice.
Since, the players have liberated one small outpost colony that was seized by Koreel's clones, but it is likely that there are several more. The issue has rapidly escalated, but many questions still remain. Who is Koreel? Why does he hate the Jedi? How has he outsmarted the Hapan Navy to steal their ships?
Most important, though, are his future plans, and specifically, thwarting them.
This, then, brings us to the crux of the campaign: The Hunt for Koreel, and his clones, as well as the scientists practicing illegal cloning.
The current, in-game setting is eight months after the events of Star Wars: The Phantom Menace.