Star Wars: Supply Lines


Well…Koreel I is dead.  Hmm…

Makes it seems like the campaign should be over, right?

Well. Not quite.  We're on a bit of a hiatus at the moment to play The Ghost Highway...but, there's just a little bit more, as you'll see.

Want hints? Well, here's one:

A soldiered token

Rectifies nest whit

Cloaking zen stun…


Well…maybe that's a few clues.  Gvie it a try, you might come up with something.

In Ruins

So, today, I quit my job.
It's not that I didn't like it.  It's not that my coworkers were underperforming. The problem is that they're just…well, they just don't seem to understand how the universe works. It's chaotic.  It's random.  All we've got is a…well, just a sliver of a chance of getting everything right, and, they're more interested in why you did it, than in what you've accomplished.
These people.  Man.  I just…I just have no words for them.  I work, risk my life time and time again, and it doesn't matter.
The worst part?  It's a military job.  I recently took down an illegal operation I can't talk too much about in the harshest environment I've ever set foot in.  There were bad guys everywhere, and we had some substantial casualties, but by the time we got back?  Nothing from the bosses.  Not even a good job.  Doing this work for most organizations would put me in a great position to expand my career, and here, I get a two-and-a-half-by-three room, and food.
I thought it might get better.  We went on this latest mission.  Big bad finally down.  Stolen property dealt with.  No serious casualties.  Not a perfect mission, but damn close.
Nothing.  Not a thing.  Not even a paycheck.  Just a room that doesn't break four meters on the diagonal, and berth-space for a fighter that I'm not sure I even want anymore.  I'm tired.  I'm sick.  I'm done.
Zklang Tselim communiqué to Asthalalsha Tselim.

Dron Cah, RIP
Is there any hope?

I come here to mourn Dron Cah, not to praise him.

It seems that, our heroes, found themselves on a desperate mission, used as pawns by the Jedi Temple to reduce Koreel's secret cloning facility to ash and cinders.

The Jedi-way is less complex than many think, after all.  They assign the quality "evil" to their enemies.  They hunt them down.  They slay them.  It is a battle of definitions as old as time itself, and the obvious one-sidedness cannot be disputed.  The Jedi, by the tenuous thread of a definition, keep themselves high in the galactic saddle, ensuring that there is always a place for them in the lands of opulance and power.

The supposed secret cloning facility was located in the far reaches of space, beyond the Maw, and Hutt Space; in an unnamed and unmentioned planet, barely managing it's own existence in a tidal war with itself and its two suns.  Four of every five days spent bathed in radiation that would destroy a lesser planet.  The Republic wanted no part of this place, so I took it upon myself to utilize it.

Now, of course, they send their goons to destroy me.  Jedi Dron Cah, who I know well by now, and presumably his friends, Zklang Tselim, Knight, The Pale Horse, and a wookie that I have not been introduced to properly.  There may be more; they have an annoying habit of picking up friends.

From Coruscant, they slithered, quietly on the heels of my resupply ships.  I knew someone was here that didn't belong not long into the day, but the contact was…fleeting.  I dismissed it for a time, but only so many rats can sneak through your air vents.

Today, however, is a new day.  Dron's friends are trapped in my basement, and Dron himself.  Well.  He lies unconscious in front of me, and the curiosity to discovery how he works with a laser scapel is nearly unbearable.  We shall see soon.  Rest in peace, dear Dron.  Your masters have failed you, but as a Jedi you cannot blame them.

—-excerpt from the journal of Koreel IV. 

A Summary to this Point
Bookmark it's for real.

So, you're new to the Koreel Campaign?  You don't count yourself among the lucky few who have gotten to play it?

Well, here goes:

In the beginning, Zklang, Dron, Knight, a young Jedi named Teal, and a scout found themselves at a chance meeting on Coruscant, for different, but somewhat convergent reasons.  Soon, a terrorist attack united them in the defense of the Jedi Temple, as well as hundreds of innocent bystanders.  A quick triumph led the players to be recognized by the Temple as useful compatriots, and soon, they were sent on a simple mission to assist a small issue with Sienar Systems Corporation, involving some corporate espionage.

This proved to be both an excellent training exercise for the party, as well as a useful diplomatic mission between the Republic and one of their most important contractors.

The Temple, impressed with their success, sent them on a mission to Dathomir, to the hulk of the Chu'Un'Thor, in order to find a very specific item:  A Holocron.

This holocron, it seemed, had attracted the attention of another individual, a man named Koreel, who managed to ferret away the holocron at the last moment. All the player's work at allying with the locals, battling Rancors, and searching the crashed ship for the relic seemed for naught.

Returning to Coruscant, the Council was concerned, especially at the reports of Koreel having had Jedi-training.  A search for him, and the holocron, was immediately mounted.

Soon, it was discovered that his father had ties on Nar Shadaa, and that he somehow had acquired a Hapan Nova class battlecruiser known as the Pale Rider.  After a great deal of work, on planet, the group confronted Koreel, who narrowly escaped, without the holocron.

The PCs then captured the Nova, and returned with it to Coruscant, where, holocron in hand, they were greeted by the Hapan Royal Armada, and thanked personally by the Queen Mother, a young Ta'a Chume.  Dron was declared a Jedi, and Knight was offered training, thanks to his meritorious service.

The PCs then encountered some "down time" to think, gather intelligence, and refocus themselves.  During this time, the Jedi information network sought information on Koreel, and was partially successful at finding some information.  Meanwhile, the group split, with two going to forge their own paths, Knight remaining basically to train at the Temple with his new master, Anja Kuro, and Dron and Zklang, through some diplomatic mishaps, becoming acquainted with Jedi Salwarr.

These three then continued the Koreel mission, disguising themselves as pirates to infiltrate his organization. Soon, they discovered that the rabbit hole went much deeper than they had suspected.

Koreel was building an army, and the Nova class was just the beginning.  He had also stolen from the Hapans the Battle Dragon Palemaster, which greeted the NPCs when they arrived at the rendezvous-point.  Their plan (to infiltrate Koreel's organization and capture him, as well as his new flagship) quickly fell apart, and the awful truth was revealed.

Koreel gave himself up, on condition he was to be allowed to speak with the Jedi Council.  While wary of the prospect, Dron, Salwarr, and Zklang conveyed him to Coruscant, more of the story was revealed.

Koreel had a stable of clones of himself, trained in the Force, of which one had surrendered, purely to taunt the Jedi, for perceived injustice.

Since, the players have liberated one small outpost colony that was seized by Koreel's clones, but it is likely that there are several more.  The issue has rapidly escalated, but many questions still remain.  Who is Koreel?  Why does he hate the Jedi?  How has he outsmarted the Hapan Navy to steal their ships?

Most important, though, are his future plans, and specifically, thwarting them.

This, then, brings us to the crux of the campaign:  The Hunt for Koreel, and his clones, as well as the scientists practicing illegal cloning.

The current, in-game setting is eight months after the events of Star Wars: The Phantom Menace.


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